Special mention goes to any level which features a tunnel, where attempting to get some sort of crazy jump going will result in you colliding with the ceiling and having a game over.
![clustertruck reviews clustertruck reviews](https://i2.wp.com/operationrainfall.com/wp-content/uploads/2017/01/clustertrucklasers.jpg)
What makes even less sense is the fact that while the game is certainly chaotic, a good chunk of levels seem to be designed with boring, slow play in mind. Why does a swinging hammer just knock you around, while flying rocks disqualify you? Why can you crash into certain walls and structures, but not others? This could easily be fixed with the addition of a visual cue such as color coding or highlights, but as it stands, the game's internal logic just makes no sense. While hitting the ground will always end your run, only certain obstacles will disqualify you, and there doesn't seem to be much rhyme or reason as to why hitting some result in a loss and others don't. These range from reasonable (The ability to slow down time, double jumps) to hilariously broken ( SUPERHOT-esque trucks only move when you move, teleportation), but all of them work to make Clustertruck even sillier and more chaotic than it already was.Įven with solid mechanics in place, Clustertruck's unique 'floor is lava' approach has a few notable downsides, mostly dealing with the game's strange choice of what constitutes a game over. Thankfully, risky play pays off in the form of points, which you can redeem for special abilities that are assigned to the left and right mouse buttons. While it certainly is cool - and perhaps the most useful tactic in the game - it did reveal just how much the placement of some sort of shadow would improve the game, because there's nothing worse than hitting the instakill floor because you were couldn't tell that you were a few inches off base. A personal favorite tactic of mine was to hold down jump after hitting the backside of a truck, using it as a stepping stone to propel my invisible avatar into the air. These worlds are varied enough both mechanically and aesthetically to always keep the game fresh, even if you're just jumping on the same, flatly-textured trucks for the entirety of the game.Īs to be expected from a platformer, your main way of traversing the landscape is jumping from the back of one truck to the other, but skilled players can get way more adventurous if the scenario calls for it. You repeat this a hundred times, with every ten levels signaling a new world - and a new host of challenges and unique obstacles along with it.
![clustertruck reviews clustertruck reviews](http://www.336gamereviews.com/wp-content/uploads/2017/09/Clustertruck-Lasers.jpg)
There is no story to speak of in Clustertruck, only the mutual understanding between the game and the player that you have to get to the level's end at any cost. Not only was that the only good part of The Matrix Reloaded, but it also happens to translate into a novel idea - what if you had a game all about jumping across a horde of out of control vehicles? This is the concept that gets TinyBuild and Landfall Games' Clustertruck's motor revving, and for the most part, the execution is just as wonderfully goofy as you'd expect. Remember that scene in The Matrix Reloaded where Agent Smith jumps from car to car on a highway while other vehicles swerved out of control and exploded behind him.